Da Dust Up - Warhammer 40K: Speed Freeks

Some of the highlight shots of my work for Warhammer 40K: Speed Freeks over these 4 years, where I collaborated with the art and design teams to shape the levels since the initial blockout stages all the way through the final art passes.

I was responsible for the level design (level flow and race designs), level art, composition, and asset creation.
I also assisted with pipeline optimization, material creation, prototyping, and blueprint automation tools.

I'm super grateful to have worked with this incredible team of 'umiez to create the orkiest, fastest, loudest, spikiest game possible. :)

Check out the game at: https://store.steampowered.com/app/2078450/Warhammer_40000_Speed_Freeks/